Making A Demo

If you missed the news: I’m showing Bleed 2 at PAX Prime next weekend! Come by, say hi, try the game! I’ll be in the Indie MEGABOOTH! I spent this week preparing a new demo build for the show. At face value it’ll look like I’m simply demoing the first level of the game, but […]

The MEGABOOTH!!

YES!! Another thing I’m very pleased to announce is that Bleed 2 is in the Indie MEGABOOTH for Pax West!! If you’re gonna be there, come say hi and try out the game! Here’s a handy map of the MEGABOOTH space, and where you’ll be able to find Bleed 2. For anyone who doesn’t know, […]

The Trailer (FINALLY!)

At long last, Bleed 2 has officially been announced and the trailer has been released, woohoo!! I thought it’d be out a lot sooner than this, so thanks for bearing with me. I hope you enjoy it! I’d recommend watching it at 60FPS if you can! (It also has an official Steam store page now, […]

Week In Review — Aug 7

This week I made a new trailer to announce Bleed 2! (To be clear, the game’s not done, but it does need to be *officially announced*.) I put a trailer together back in May that didn’t work out for various reasons, however THIS one is 210% good to go and will be out in the […]

Mutators

This week I’ll touch on a new feature in Bleed 2 — mutators! In case anyone doesn’t know, mutators are little tweaks you apply to the game to change how it looks or plays. Beating the game on any difficulty will unlock a selection of mutators, and I thought I’d share a lot of them […]

Fixing Bugs: Enemy Damage

This week I fixed all the major bugs (that I’m aware of) in Bleed 2’s engine! One of them was a problem with how enemies take damage, which I’m giving a big run-down of today. First off: how damage worked before. Enemies and player attacks are made up of one or more hitboxes — when […]

More Scoring!

A while ago I posted about re-doing level-end scores, but that was only one aspect of scoring, and it was only half-done! This week (among many, many other things) I finally got scoring completely in the game and finished off. The first task was deciding how many points you get for killing each enemy. Enemies […]

Week In Review — July 10

I started the week by sorting the giant list of problems, classifying each item as very-important, kinda-important, and not-really-that-important. “Very important” items are the ones that absolutely must be done. They include fixing all the major crashes and bugs I’ve found, as well as tasks like making the end credits sequence and balancing the weapons […]

The First 90%

Yo!! First off, you should know Summer Games Done Quick starts this weekend. Like, right now!! I love that event so I gotta shout it out every chance I get. In Bleed 2 news, things are motoring along. I got all achievements implemented, as well as finally having all the unlockable characters roughed in! Most […]

Challenge Mode Challenges

I *almost* finished roughing in the unlockable characters this week. Almost!! I really underestimated how much work it would be! For now, I’ll talk about a few of the hurdles in creating Challenge Mode instead. I mentioned Challenge Mode a few weeks ago — it’s the one where you can fight up to three bosses […]