Lots o’ Polish!

Alright! My goal right now is getting Bleed 2 to a bare-minimum “shippable” state as soon as possible. Over the last few weeks I’ve re-balanced the audio based on Joonas’ feedback. I’ve played through the game using each weapon, making sure they’re all working and fun. I’ve gone through the game with every character, making […]

So, How’s the Game Coming…?

Happy Halloween! There’s a bunch of things I could blog about, but I figured I’d directly address the question I get asked most, and talk about how things are coming and what release is looking like. Here’s the current remaining to-do list (small and blurred for spoilers): It’s a lot left to go, but it’s […]

More Difficulty Tuning!

I made the IGF deadline! I worked a ton of hours this week, but I got all the audio problems solved, and all audio reasonably balanced. If you’re wondering what kind of issues might crop up with audio, some examples are: Sounds not playing if they were exactly vertically aligned with the camera Looping sounds […]

The Intro

Bleed 2 reached an awesome milestone this week — all audio is in the game!! I ran through it once to test everything out, and I can’t stress how much more engaging and alive the game is now! I remember having a similar moment with the original Bleed — working on the same game for […]

IGF Countdown!

Please forgive any lameness in this post, which was written on my phone during an extended power surge/failure! I hope it didn’t explode my computer… happy Canadian Thanksgiving indeed! (UPDATE from my computer: she’s 7 years old but she’s still kickin’!) A bit of cool news on the other hand — Bleed (the original) has […]

Weapons (Some Spoilers!)

One thing I worked on this week was tuning the weapons for Bleed 2! I’m showing a few unlockable weapons in this post, so I’ve hidden those behind the break in case you’re spoiler-averse. In non-spoilery terms: the original Bleed’s weapons had a lot of issues. When designing them I focused purely on the numbers […]

Jukio’s Revenge!!

I finally took a vacation this week, at a family cottage! I seem to have trouble not working as I still put in about 12 hours, but it was mostly artwork which was a relaxing change of pace — in general it was some much-needed downtime. I’m feeling way better now and ready to rock. […]

Week In Review — Sept 18

This week I worked on things that blog poorly, like the controller rumble system and implementation. So now all actions and characters have controller rumble (which you can also disable in the options, don’t worry!) but do you really want to read about that…? I’m guessing no, so here’s a couple random things I’ve added […]

Everything You Ever Wanted To Know About Exhibiting At PAX

It’s been a week since PAX West! It was an amazing time showing off Bleed 2, and the response has been even more positive than I’d hoped for! Most people who played seemed to really enjoy it, and several large websites have even been kind enough to write about the game, including IGN, Destructoid and […]

PAX West!!!

So I’m showing Bleed 2 at PAX West right now, which is a mega-huge blast!! I’ve gotten to meet so many people and see tons of folks enjoying the game! However, as you might imagine, it’s also taking up 99.99% of my time, so a real blog post isn’t really possible. Instead, here are a […]