It was one hell of a week for work, but a bad week for pictures.
Most of the week was spent preparing Bleed 2 to be integrated with the Steam API. Pretty optimistic of me, since I don’t know for a fact that Bleed 2 will be released on Steam, but I’d like to think there’s a reasonable chance. Anyways, if you don’t know what “integrated with the Steam API” means, allow me to explain:
The Steam API is like a little program that lets your game talk to Steam. This allows your game to have things like leaderboards and achievements and all those other good Steam features that everyone loves. The issue is that the Steam API is written in one programming language, while Bleed 2 is being written in an other. They can’t communicate easily — you couldn’t even pass the number ‘1’ between them without things getting messed up. So, you have to write a third program to translate between the two.






This is it! The Kittehs from Bleed have managed to fix up the Chopper Core, and they’re out for revenge. It’s too bad they can barely fly it…! Like the boss I mentioned a few weeks ago, the Kitty Chopper was one of the first bosses I made for Bleed 2, and it really showed… its attack patterns were just kind of meh and it had a distinct lack of polish and personality. So rather than polishing a turd trying to make the existing version better, I scrapped the whole thing and started over, documenting bits of the process!
First I redesigned the visuals a bit. The Kitty Chopper attacks primarily with small and large missiles, neither of which you could see on the original model — they’d just kind of appear from nowhere. Now the minigun is moved back so you can see the missile bay, and the large missile can be lowered from inside the chopper.

