Endless Mode Part 2: Variety

Hello again! Last week we talked about the basics of Bleed 2’s Endless Mode, and this week I’d like to start going a little deeper. One of the first challenges I ran into was how to make the randomly-generated levels feel varied and interesting, and I tried to solve this in a variety of ways. […]

The Return of Endless Mode!

Happy new year, anyone who still checks this blog!! I’ve got some cool news to share: I’ve been working on a free update to Bleed 2, which I’ll be ready to release Soonishâ„¢ (like, maybe in a month or two?) As you can guess from the title of this post, the update is the newly-resurrected […]

Bleed 2 Has Launched!

Whew! NOW it’s done! Bleed 2 is out. What a trip. It’s got some very kind coverage from places like Hardcore Gamer, Destructoid and Attack of the Fanboy, and overall I’m really happy and relieved at how it’s been received! The launch certainly went better than the original’s (when I accidentally shipped an .exe that […]

AAAAAHHHHH (3 Days to Release!)

…wow. I did it! Well, almost — Bleed 2 is out in three days, on Feb 8. I’m stressed, I’m excited, I’m really proud! I discovered a 2.5 year-old version of the game, so please enjoy some comparison shots as I pat myself on the back for all my hard work! Four years ago, when […]

Double Feature: The Clawed Girl, and Greater Difficulty!

With a week and a half left, things are getting tight! Bleed 2 is looking good, but I’m still cramming to make sure everything is as polished as it can be. A ton has happened this week so there’s tons to talk about: first, the Clawed Girl! Yes! The Clawed Girl from They Bleed Pixels […]

Almost There…!

This week I was invited on the Escapist Magazine Twitch stream to talk about Bleed 1 and 2! John Markley played through the original, and a demo of the sequel. Here’s the link if you want to check it out, it was a whole bunch of fun! Anyways — two and a half weeks until […]

AGDQ and Speedrunning

Exciting news: Bleed 2 releases on Feb 8! I announced this a few places earlier in the week, but it just occurred to me that I never said so here. Oops. To try and spread a little hype, I’m putting out mini-trailers each week until release. Here’s a peek at the next one, demonstrating local […]

Defining Financial Success (aka MMOOONNEEEYYY)

The last two weeks I’ve been working non-stop on getting PR stuff together for the announcement of the game’s release date, and trying to raise some hype before launch (you thought I got a vacation, huh? Maybe later!) You’ll see the results of that soon, so let’s talk money instead! This week I was asked […]

Happy 2017!!

Happy new years!! As always, I’m gonna slack hardcore on this blog post and just pat myself on the back a little. Here’s all the hours I worked in 2016, totaling 1941 actual hours worked! I kinda hoped that after tracking my worked hours for over three years, I’d start to see interesting patterns emerge […]

Weapon Improvements!

Merry Christmas! Or, happy holidays or whatever you like. Hope you’re enjoying some time off! Usually I like to fix up and release an old game for free around this time of year, but I’m just too busy for that right now (you can always check out the ones I’ve released in the past!) Since […]