Endless Mode Part 6: Daily Runs

Yeeeaaaahh!! Bleed 2’s Endless Mode is now out on PC, Xbox One and PS4! The perfect little cherry on top of the new Endless Mode is that (on PC, at least) it comes with daily challenges, too! This feature was put in very last-minute, in literally the final week of development. I had no idea […]

Bleed 2 on PS4/XB1!! And, Endless Mode Part 5: Miscellaneous Stuff

First off, awesome news: Bleed 2 is headed to PS4 and Xbox One on Feb 6 and 9, respectively!! Finally!! That’s basically the one-year anniversary of Bleed 2 on Steam, and I can’t think of a better way to celebrate the milestone. As always, the port and publishing are all thanks to Digerati Distribution and […]

Endless Mode Part 4: Enemies

It’s finally time to talk about the baddies and hazards you’ll face in Bleed 2’s Endless Mode — yay! First, some broad information: An Endless Mode “run” is five levels long. To differentiate those levels and lend a sense of progression to each run, every level is tagged as a different “environment”, changing the chunks […]

Endless Mode Part 3: The Camera

Now we’re on to the REALLY exciting stuff — the camera!! Seriously, I don’t know how this will read from a player’s perspective, but from the development side this was a tricky puzzle, and REALLY important to solve. The camera in Bleed 2’s Story Mode is meticulously controlled — maximizing screen space, showing the way […]

Endless Mode Part 2: Variety

Hello again! Last week we talked about the basics of Bleed 2’s Endless Mode, and this week I’d like to start going a little deeper. One of the first challenges I ran into was how to make the randomly-generated levels feel varied and interesting, and I tried to solve this in a variety of ways. […]

The Return of Endless Mode!

Happy new year, anyone who still checks this blog!! I’ve got some cool news to share: I’ve been working on a free update to Bleed 2, which I’ll be ready to release Soonishâ„¢ (like, maybe in a month or two?) As you can guess from the title of this post, the update is the newly-resurrected […]

Bleed Arrives on Nintendo Switch Dec 14!!

HELL YES!! Again, with the combined powers of myself, Digerati Distribution and Nephilim Game Studios, Bleed is coming to Nintendo Switch on Dec 14, 2017! That’s this Thursday!! It even got a fancy new trailer: I’ve seen so many devs say this that it feels like a cliche at this point, but I really can’t […]

Bleed Is Coming To Xbox One + PS4!

YEEAAAHHH! I can finally announce that the original Bleed is coming to XBO and PS4 next month (Aug 22 on PS4, and Aug 24 on XBO!) This is all thanks to Digerati Distribution & Marketing, an awesome publisher who liked Bleed enough to take it to the console market! I also have to thank Nephilim […]

PAX East Minibooth 2017

It’s been a month since it happened, but Bleed 2 was shown in the Indie Minibooth at PAX East 2017! It was a ton of fun, so I thought I’d do a write-up about the experience and compare it to showing in the MEGABOOTH! They’re both a blast, but there are of course differences. First […]

GDC (and, Is It Worth It?)

I’ve wanted to attend GDC for a few years now, but I’ve always been hesitant. I hear many game devs talk about what a great and inspiring time it is, I see all my Twitter dev pals posting about the fun they’re having when they go — it sure sounds incredible, but I always doubted […]