{"id":933,"date":"2015-09-13T13:32:25","date_gmt":"2015-09-13T17:32:25","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=933"},"modified":"2015-09-13T13:32:25","modified_gmt":"2015-09-13T17:32:25","slug":"mirror-core-mk-ii","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/mirror-core-mk-ii\/","title":{"rendered":"Mirror Core Mk II"},"content":{"rendered":"<p>This week I started on the sixth level! I probably won&#8217;t talk about the sixth or seventh levels that much, because I&#8217;d like to leave some surprise when you finally play the game. Not that anyone plays Bleed for the story, but knowing everything that&#8217;s coming would kill some of my buzz, at least.<\/p>\n<p>So in light of that, today I&#8217;ll spoil something else from earlier in the game! The Rival character is coming back, making his reappearance at the end of level one in a souped-up Mirror Core.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-935 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/09\/introAVI_O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>The fight has seen some big changes over the years. It takes place while racing through a tunnel, and originally the Mirror Core smashed through gates, creating holes for you to dodge through.<\/p>\n<p><!--more--><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-936 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/09\/oldAVI_O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>One problem was that it was really, really hard for a first-level boss. That, and it just felt sloppy or unsatisfying &#8212; something about dodging forward through the gates, and then having to run immediately backward to give yourself room to dodge through the next gate&#8230; the back-and-forth-ness of it just wasn&#8217;t working.<\/p>\n<p>So, I took out the gates gimmick and changed the boss to mainly use reflectable bullets for its attacks. It means the fight is a lot easier, but it&#8217;s the first level so that&#8217;s kind of desireable. Like the Blast Jumper before it, it gives players a chance to really get familiar with the reflecting mechanics.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-934 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/09\/finalAVI_O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>I&#8217;m positive nobody in the world cares about this as much as I do, but it makes me feel weird even revealing that he&#8217;s coming back, since it&#8217;s a fun little secret I kept to myself for so long.<\/p>\n<p>&nbsp;<\/p>\n<p>I do wonder if this is a boss too far&#8230; if you count the two &#8216;tutorial&#8217; mini-bosses, the first level has four boss fights total. Watching people play at TCAF, I noticed they expected the level to end after the &#8216;third&#8217; boss, the Blast Jumper. The Blast Jumper is a step up from everything that&#8217;s come before so it probably feels like the climax, not to mention everyone&#8217;s used to the magic number three in storytelling. If I had to cut a fight, the new Mirror Core would be it.<\/p>\n<p>Buuuuuut I&#8217;m probably not going to. The Rival is a recurring boss, and I think it would be weird not to introduce an element like that as early as possible. Bleed 2 is also a game largely focused on boss fights, so&#8230; this is kind of a sign of things to come. There&#8217;s gonna be a lot of them, it&#8217;s what the game&#8217;s about. May as well let that freak flag fly!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I started on the sixth level! I probably won&#8217;t talk about the sixth or seventh levels that much, because I&#8217;d like to leave some surprise when you finally play the game. Not that anyone plays Bleed for the story, but knowing everything that&#8217;s coming would kill some of my buzz, at least. So <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/mirror-core-mk-ii\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-933","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/933","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=933"}],"version-history":[{"count":8,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/933\/revisions"}],"predecessor-version":[{"id":944,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/933\/revisions\/944"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=933"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=933"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=933"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}