{"id":456,"date":"2015-01-25T13:27:51","date_gmt":"2015-01-25T18:27:51","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=456"},"modified":"2015-08-23T14:28:52","modified_gmt":"2015-08-23T18:28:52","slug":"playing-with-new-features","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/playing-with-new-features\/","title":{"rendered":"Playing With New Features"},"content":{"rendered":"<p>I finished the third level this week, hurrah! I&#8217;m not going to show any more of it for now&#8230; of course it&#8217;ll be displayed eventually, but keeping some surprise in the game is important to me and there&#8217;s a long long way to go.<\/p>\n<p>Instead, I&#8217;d like to list three new things I&#8217;m toying around with for Bleed 2.<\/p>\n<h4 style=\"text-align: center;\">Taunting<\/h4>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-458 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/01\/tauntAVI_final.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>The first one is taunting! I think mugging for the camera fits Wryn&#8217;s character rather well, even if I&#8217;m not positive what purpose it serves. Right now taunting gives a large boost to the style meter but suffers extremely diminishing returns on consecutive taunts. I had already taunted once or twice before recording the gif, and you can see it does practically nothing at all. If nothing else I think it&#8217;s a silly fun move to have in there.<\/p>\n<p><!--more--><\/p>\n<h4 style=\"text-align: center;\">Pass-Through Floors<\/h4>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-457 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/01\/passThruFloorsAVI.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>You might have noticed this one already, but hey! Pass-through floors have finally made it all the way from 1986 into Bleed 2. You can jump on to them from underneath, and you pass through them during air-dodges. I know it&#8217;s typical for down+jump to cause your character to fall through these, but I&#8217;ve yet to implement that because I have concerns for how that&#8217;ll interact with air-dodging. I&#8217;ll try it out at some point though.<\/p>\n<h4 style=\"text-align: center;\">Air-Dodge Customization<\/h4>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-459 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/01\/flyingKickAVI_final.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>And finally we&#8217;ve got customizable air-dodges! Here you can see a flying-kick-kinda air-dodge, Noitu Love 2 style. It&#8217;s a bit slower and less maneuverable than the regular air-dodge, but you&#8217;re invincible to enemies and cause damage to them while you&#8217;re in it (bullets still hurt you, though.) Right now you can attack while performing it too, though I&#8217;m not sure if that should be the case. I&#8217;ve got this and a few other air-dodge customizations that I&#8217;m fiddling around with that will unlock after you beat the game.<\/p>\n<p>&nbsp;<\/p>\n<p>That&#8217;s it for now! Feel free to let me know what you think about all this, especially if you have a more practical use for the taunt mechanic &#8212; I like what it does right now, but I&#8217;m still trying to think of possible alternatives, too.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I finished the third level this week, hurrah! I&#8217;m not going to show any more of it for now&#8230; of course it&#8217;ll be displayed eventually, but keeping some surprise in the game is important to me and there&#8217;s a long long way to go. Instead, I&#8217;d like to list three new things I&#8217;m toying around <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/playing-with-new-features\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-456","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/456","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=456"}],"version-history":[{"count":6,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/456\/revisions"}],"predecessor-version":[{"id":465,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/456\/revisions\/465"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=456"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=456"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=456"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}