{"id":293,"date":"2014-11-23T13:27:37","date_gmt":"2014-11-23T18:27:37","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=293"},"modified":"2015-08-23T14:30:44","modified_gmt":"2015-08-23T18:30:44","slug":"week-in-review-nov-23","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/week-in-review-nov-23\/","title":{"rendered":"Week In Review &#8211; Nov 23"},"content":{"rendered":"<p>A moderately productive week this time. Here&#8217;s what I got up to!<\/p>\n<p>&nbsp;<\/p>\n<h4 style=\"text-align: center;\">Pistols Hitboxes<\/h4>\n<p>Most entities in Bleed have a hitbox that tells them where they collide with tiles and other entities. That&#8217;s fine 99% of the time, but it was causing problems with the pistols in some cases.<\/p>\n<p>The gist of it is: I want the pistols to have a bigger hitbox than they appear to, so that you don&#8217;t need pinpoint accuracy to use them. The problem is that the more generous I make their hitbox, the more likely they are to collide with tiles instead of the enemies the player is shooting at &#8212; especially problematic when aiming up or down raises in elevation.<\/p>\n<p>My solution was to make the pistols a special case. They now have two hitboxes &#8212; a teeny one to collide with tiles, and a generous one to collide with other entities!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-299 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/pistolsHitbox.jpg?resize=320%2C320\" alt=\"\" width=\"320\" height=\"320\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/pistolsHitbox.jpg?w=320&amp;ssl=1 320w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/pistolsHitbox.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/pistolsHitbox.jpg?resize=300%2C300&amp;ssl=1 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/p>\n<p><!--more--><\/p>\n<h4 style=\"text-align: center;\">Level One Is Done!<\/h4>\n<p>Yaaaay! I finished the first level of the game this week!<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/rooftopFinal.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-294\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/rooftopFinal.jpg?resize=792%2C446\" alt=\"\" width=\"792\" height=\"446\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/rooftopFinal.jpg?w=960&amp;ssl=1 960w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/rooftopFinal.jpg?resize=300%2C168&amp;ssl=1 300w\" sizes=\"auto, (max-width: 792px) 100vw, 792px\" \/><\/a><\/p>\n<p>I mean, there&#8217;s still a lot of polish that could go into it, enemy placement and layout that could be adjusted&#8230; but it&#8217;s fully-featured and playable from start to finish and that&#8217;s a great milestone for me. At some point I have to say enough is enough and move on, or I&#8217;ll just be stuck endlessly iterating on the same content. I&#8217;ll also be happy to leave that yellow colour palette behind for the time being!<\/p>\n<p>Here&#8217;s an amusing look at how far the interior tileset came from it&#8217;s inception to now.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/apartment_old.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-300 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/apartmentComparison.jpg?resize=792%2C391\" alt=\"\" width=\"792\" height=\"391\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/apartmentComparison.jpg?w=810&amp;ssl=1 810w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/apartmentComparison.jpg?resize=300%2C148&amp;ssl=1 300w\" sizes=\"auto, (max-width: 792px) 100vw, 792px\" \/><\/a>I&#8217;m still not 100% happy with it, but you gotta admit it&#8217;s come an awful long way.<\/p>\n<h4 style=\"text-align: center;\">On To Level Two!<\/h4>\n<p style=\"text-align: left;\">With the amount of things I&#8217;d like to keep a surprise about the game, I&#8217;m realizing I might not have enough super-interesting info and pics to sustain these weekly updates until the game&#8217;s release&#8230; but that isn&#8217;t stopping me from showing a second before and after shot, this time of the first area of the second level! I think it&#8217;s become a lot more clear and easy to look at now.<\/p>\n<p style=\"text-align: left;\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-301 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/highwayComparison.jpg?resize=792%2C327\" alt=\"\" width=\"792\" height=\"327\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/highwayComparison.jpg?w=1162&amp;ssl=1 1162w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/highwayComparison.jpg?resize=300%2C123&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/11\/highwayComparison.jpg?resize=1024%2C422&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 792px) 100vw, 792px\" \/><\/p>\n<p style=\"text-align: left;\">Laaaaaater!!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A moderately productive week this time. Here&#8217;s what I got up to! &nbsp; Pistols Hitboxes Most entities in Bleed have a hitbox that tells them where they collide with tiles and other entities. That&#8217;s fine 99% of the time, but it was causing problems with the pistols in some cases. The gist of it is: <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/week-in-review-nov-23\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-293","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/293","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=293"}],"version-history":[{"count":9,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/293\/revisions"}],"predecessor-version":[{"id":912,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/293\/revisions\/912"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=293"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=293"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}