{"id":1999,"date":"2017-01-08T13:03:32","date_gmt":"2017-01-08T18:03:32","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=1999"},"modified":"2017-01-08T13:03:32","modified_gmt":"2017-01-08T18:03:32","slug":"defining-financial-success","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/defining-financial-success\/","title":{"rendered":"Defining Financial Success (aka MMOOONNEEEYYY)"},"content":{"rendered":"<p>The last two weeks I&#8217;ve been working non-stop on getting PR stuff together for the announcement of the game&#8217;s release date, and trying to raise some hype before launch (you thought I got a vacation, huh? Maybe later!) You&#8217;ll see the results of that soon, so let&#8217;s talk money instead!<\/p>\n<p>This week I was asked if I had a sales target for Bleed 2, which is a very important consideration (if I don&#8217;t have target numbers, how will I know if the game&#8217;s a financial success?) I think the person who asked assumed that I approached the making of Bleed 2 with a business mindset &#8212; analyzing sales trends of the original, deciding how long and how much I could spend on the sequel based on weighing the numbers and potential purchases, etc etc etc. (If you&#8217;re a business person, and that sounds like a child&#8217;s cartoon version of what would actually go into planning something like this, it&#8217;s because I have no idea, haha.)<\/p>\n<p>So as you can probably tell, the considerations that went into making Bleed 2 were more like this:<\/p>\n<ul>\n<li>The first one sold well! Maybe people would like a second one!<\/li>\n<li>I&#8217;m still REALLY passionate about the game I made, and have lots of ideas how to expand and improve it!<\/li>\n<\/ul>\n<p>&#8230;and then I started working. I&#8217;m not saying this is a SMART way to make games (actually it&#8217;s super dumb from a business perspective) but it&#8217;s what I did. So, to find my target sales numbers, I have to look at what I&#8217;ve already spent on the game, and work backwards from there!<\/p>\n<p>So, here are my Bleed 2 expenses so far. The chart represents $42,000 USD. Yikes!!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2002 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/breakdownMinusMeB.jpg?resize=573%2C337\" alt=\"\" width=\"573\" height=\"337\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/breakdownMinusMeB.jpg?w=573&amp;ssl=1 573w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/breakdownMinusMeB.jpg?resize=300%2C176&amp;ssl=1 300w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/p>\n<p>Obviously the size of the pieces aren&#8217;t accurate &#8212; sharing how much I&#8217;m paying people feels inappropriate. (Why did I make a pie chart, then? It&#8217;s for dramatic effect, okay?? Just hold on a second!!) Things that may be unclear include &#8216;Advertising&#8217; which is how I categorize exhibitions, and &#8216;Misc&#8217; in which I lump collaborations that didn&#8217;t work out (but still had to be paid) and my occasionally paying to work in a collaborative space. It&#8217;s a LOT of money already, but thankfully Bleed did pretty well, so I could manage it&#8230;<\/p>\n<p>&#8230;except for one glaring thing the chart is missing.<\/p>\n<p><!--more--><\/p>\n<p>The missing element is: paying myself. (I told you this would be dramatic!!)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2003 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/breakdownWithMeB.jpg?resize=573%2C337\" alt=\"\" width=\"573\" height=\"337\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/breakdownWithMeB.jpg?w=573&amp;ssl=1 573w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/breakdownWithMeB.jpg?resize=300%2C176&amp;ssl=1 300w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/p>\n<p>When you include the amount of work I&#8217;ve put in, the total costs for Bleed 2 come to $242,000. Damn.<\/p>\n<p>Yes, I&#8217;m saying I&#8217;ve spent (at least) $200,000 USD of my time working on this game. Where am I pulling that number from? Well, <a href=\"http:\/\/www.gamasutra.com\/view\/news\/221533\/Game_Developer_Salary_Survey_2014_The_results_are_in.php\" target=\"_blank\">Gamasutra does salary surveys<\/a> of various game development positions. The latest one I could find is from 2014, but check it out:<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2004 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/avgPay.jpg?resize=530%2C267\" alt=\"\" width=\"530\" height=\"267\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/avgPay.jpg?w=530&amp;ssl=1 530w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2017\/01\/avgPay.jpg?resize=300%2C151&amp;ssl=1 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/p>\n<p>I&#8217;m arbitrarily picking $50,000 as my own potential salary, which falls short of the lowest average. I&#8217;ve been working on this game for about 4 years now, so $200,000 is what you get. Obviously (sadly) I&#8217;m not actually paying myself, or I&#8217;d be out of a job, but it tells me the numbers I need to hit for this to have been &#8220;worth my time&#8221; financially.<\/p>\n<p>How many copies does that translate into? Well, I believe I&#8217;m going to charge $10 for Bleed 2. But, you have to factor in taxes, Steam taking their cut, and maybe even launch discounts, since launches are (as far as I know) when games make a healthy percentage of their revenue. So let&#8217;s say, in the end, I make about $5 for every full-price (or near-full-price) copy of the game that gets sold.<\/p>\n<p>That means I need to sell:<\/p>\n<ul>\n<li>8,500 total copies to cover the expenses I actually paid<\/li>\n<li>48,000 total copies for it to have been financially &#8220;worth my time&#8221;<\/li>\n<\/ul>\n<p>The first goal: maaayyyybe &#8212; hopefully? I&#8217;ll personally be happy if the game sells this much. The second: I dunno about that one &#8212; honestly, I&#8217;m hoping for the best and preparing for the worst!<\/p>\n<p>If this is giving you a headache (I know I feel one coming) please keep in mind that &#8220;financial success&#8221; is only one definition of &#8220;success&#8221;. Don&#8217;t get me wrong, I want the game to be financially successful (GIMME UR MONYYY) but I&#8217;m in a privileged enough position that I won&#8217;t be destitute if it fails (and in my opinion it would be foolish to risk that much on making a game, no matter how much I believed in it.)<\/p>\n<p>All I&#8217;m trying to say is: if this post makes you worried about me, or the game &#8212; don&#8217;t be! I&#8217;m already RIDICULOUSLY proud of everything I, Joonas and Jukio have accomplished. No matter how much it does or doesn&#8217;t make, it&#8217;s a resounding personal victory and exactly what I wanted to create. All I hope now is that enough people want to play it that I can create more in the future!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The last two weeks I&#8217;ve been working non-stop on getting PR stuff together for the announcement of the game&#8217;s release date, and trying to raise some hype before launch (you thought I got a vacation, huh? Maybe later!) You&#8217;ll see the results of that soon, so let&#8217;s talk money instead! This week I was asked <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/defining-financial-success\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1999","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1999","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=1999"}],"version-history":[{"count":19,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1999\/revisions"}],"predecessor-version":[{"id":2022,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1999\/revisions\/2022"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=1999"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=1999"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=1999"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}