{"id":1341,"date":"2016-04-10T14:31:47","date_gmt":"2016-04-10T18:31:47","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=1341"},"modified":"2016-04-10T14:31:47","modified_gmt":"2016-04-10T18:31:47","slug":"lil-guppy-commander","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/lil-guppy-commander\/","title":{"rendered":"Lil&#8217; Guppy Commander"},"content":{"rendered":"<p>Another awesome milestone reached this week: all sound effects are in the game!! YES!! I&#8217;ll be writing a big ol&#8217; post about my sound designer next week (he&#8217;s seriously a genius and has brought so much to the game) but for now you&#8217;ll have to make do with this lesser article about a boss I cut a long time ago: the Lil&#8217; Guppy Commander!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-348 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/12\/guppyCommander.jpg?resize=512%2C300\" alt=\"\" width=\"512\" height=\"300\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/12\/guppyCommander.jpg?w=512&amp;ssl=1 512w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2014\/12\/guppyCommander.jpg?resize=300%2C175&amp;ssl=1 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/p>\n<p>You may have seen this picture of him before! He wears a Guppy suit and a big gas tank. He combines the pheromones in the tank with overdramatic arm movements to control swarms of Lil&#8217; Guppies. Here&#8217;s some clips of his old fight in action, along with some reasons I didn&#8217;t think they were very good. What fun!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1342 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/hadoukenAVI.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/hadoukenAVI.gif?w=480&amp;ssl=1 480w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/hadoukenAVI.gif?resize=300%2C169&amp;ssl=1 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>He spends most of the fight surrounded by a swarm of Lil&#8217; Guppies, making him difficult to damage. However, all of his attacks make use of the Guppies, leaving him open and allowing you to strike. This one was a reflectable attack, where he&#8217;d bunch the Guppies into a ball and use them like a hadouken, but reflecting them didn&#8217;t deal direct damage and felt weak (you may as well jump over them and just shoot him while they&#8217;re flying around.) He was also made before I implemented the effects for reflectable attacks, which is why he&#8217;s missing those.<\/p>\n<p><!--more--><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1343 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/jumpAVI.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>He&#8217;d use the Guppies for lift to perform large jumps, and he&#8217;d even throw them at you! He has very few animation frames (and his silhouette is a giant blob) so his movements don&#8217;t read well. I checked my notes while writing this blog, and it seems like I also wanted there to be a second phase to the fight, where he was dead but the Guppies were still alive. They&#8217;d get new attacks and use his body as a shield, and a projectile. I find that kind of grim humor funny, but it&#8217;s pretty dark and doesn&#8217;t feel like it belongs in the game.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1344 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/swarmAVI.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/swarmAVI.gif?w=480&amp;ssl=1 480w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/swarmAVI.gif?resize=300%2C169&amp;ssl=1 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/p>\n<p>And, here&#8217;s one last attack where he commands a spread-out swarm of Guppies. You can see some are red, which are tougher Guppies that can take more damage. It doesn&#8217;t really fit with the purple\/yellow visual language of the game and would, I think, cause confusion. You can kinda see him gesture with his hands, showing the direction the swarm will travel in. Again, I wanted big, wacky, Ginyu Force-style movements, but they sadly don&#8217;t read too well.<\/p>\n<p>The final nail in the coffin was that there just wasn&#8217;t a place for him in the game. He was meant to appear in level 2 (the highway) but that level already has three other bosses, and follows a pretty specific rhythm and structure. Having him in threw everything off and made it feel overlong and bloated, so for the good of the overall game he was removed.<\/p>\n<p>Sooooo there you have it! Sorry for the slightly filler-y post, but next week&#8217;s will be really neat, and will at the very least show you all the kinds of detail that can go into game audio when you get a professional on board! Until then!!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another awesome milestone reached this week: all sound effects are in the game!! YES!! I&#8217;ll be writing a big ol&#8217; post about my sound designer next week (he&#8217;s seriously a genius and has brought so much to the game) but for now you&#8217;ll have to make do with this lesser article about a boss I <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/lil-guppy-commander\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1341","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1341","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=1341"}],"version-history":[{"count":8,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1341\/revisions"}],"predecessor-version":[{"id":1352,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1341\/revisions\/1352"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=1341"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=1341"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=1341"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}