{"id":1335,"date":"2016-04-03T13:23:14","date_gmt":"2016-04-03T17:23:14","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=1335"},"modified":"2016-04-03T13:23:14","modified_gmt":"2016-04-03T17:23:14","slug":"dialogue-and-progress","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/dialogue-and-progress\/","title":{"rendered":"Dialogue, and Progress!"},"content":{"rendered":"<p>This week I completed the last cutscenes in the game! That meant a lot of writing, art, and coding.<\/p>\n<p>I&#8217;m not some genius writer, so there isn&#8217;t much point in a big blog post about it. Mainly, I just try to ensure every line of dialogue has a purpose &#8212; usually to drive the action forward or reveal something about a character, that kind of thing. I have little psych profiles and personality summaries on each character that I use to help me decide how they&#8217;d respond to events, and what language they&#8217;d use. &#8230;that&#8217;s about it!<\/p>\n<p>With the cutscenes finished, I was able to stitch them together into the game! Now you can play the whole thing from start to finish, including the story (although excluding the credits.) Definitely a very exciting milestone for me. It&#8217;s almost like it&#8217;s becoming a real game now!<\/p>\n<p>All the new stuff I created this week is late-game and spoilery, so the rest of the post will be a look at how things have progressed over the last three months.<\/p>\n<p><!--more--><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1157\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/01\/stickyWall.jpg?resize=600%2C320\" alt=\"\" width=\"600\" height=\"320\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/01\/stickyWall.jpg?resize=1024%2C545&amp;ssl=1 1024w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/01\/stickyWall.jpg?resize=300%2C160&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/01\/stickyWall.jpg?w=1200&amp;ssl=1 1200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>At the beginning of the year, I posted my sticky note chart of everything left to do. Above is what it looked like then, below is what it looks like now! It&#8217;s not an absolute indicator of progress, but it&#8217;s something!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"wp-image-1336 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/wallProgress.jpg?resize=600%2C319\" alt=\"\" width=\"600\" height=\"319\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/wallProgress.jpg?w=846&amp;ssl=1 846w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/wallProgress.jpg?resize=300%2C160&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/wallProgress.jpg?resize=768%2C409&amp;ssl=1 768w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Some stickies are trivial. One is literally &#8220;email Ethan Lee about making the ports of the game&#8221;. Another is &#8220;SFX&#8221;, which is 99% done and will probably be taken off next week (another really exciting milestone!)<\/p>\n<p>Others, not so much. One sticky is &#8220;unlockable characters&#8221; &#8212; most of which don&#8217;t yet exist, in any form. The big ones are &#8220;bugfixes&#8221; and &#8220;playtesting&#8221;, and who knows how long those will take (or what I might find!)<\/p>\n<p>Regardless, you can&#8217;t deny that half the stickies are gone, and I find that really encouraging!! Hopefully I&#8217;ll have worked on something I can show next week so I&#8217;ll have a bit more to tell. Until then, I leave you with this new gif of the Intermission cutscene, now with zoomed-in screenshots!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1337 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/intermissionFinal.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" srcset=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/intermissionFinal.gif?w=480&amp;ssl=1 480w, https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2016\/04\/intermissionFinal.gif?resize=300%2C169&amp;ssl=1 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I completed the last cutscenes in the game! That meant a lot of writing, art, and coding. I&#8217;m not some genius writer, so there isn&#8217;t much point in a big blog post about it. Mainly, I just try to ensure every line of dialogue has a purpose &#8212; usually to drive the action <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/dialogue-and-progress\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1335","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=1335"}],"version-history":[{"count":3,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1335\/revisions"}],"predecessor-version":[{"id":1340,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1335\/revisions\/1340"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=1335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=1335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=1335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}