{"id":1016,"date":"2015-10-25T14:35:26","date_gmt":"2015-10-25T18:35:26","guid":{"rendered":"http:\/\/www.bootdiskrevolution.com\/?p=1016"},"modified":"2015-10-25T14:35:26","modified_gmt":"2015-10-25T18:35:26","slug":"planning-bleed-2-and-cutting-valentine-fights","status":"publish","type":"post","link":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/planning-bleed-2-and-cutting-valentine-fights\/","title":{"rendered":"Planning Bleed 2 (and Cutting Valentine Fights)"},"content":{"rendered":"<p>Progress continued this week! I&#8217;ve done some highly exact figuring, and there&#8217;s about 32 pieces of content (bosses, cutscenes, level segments, etc) that need to be produced for level seven. I&#8217;m done 11 of them so far, so we&#8217;ll say I&#8217;m a third of the way finished. Go team!<\/p>\n<p>&nbsp;<\/p>\n<h4 style=\"text-align: center;\">Ultra-Mild Spoiler Warning<\/h4>\n<p>Here&#8217;s the topic in general: The fights against Valentine (the main baddie) were some of the most difficult to pin down conceptually, and I&#8217;ve gone through a lot of ideas in my quest to give her quality encounters that fit her character. That means I&#8217;ve discarded plenty of crap ones, some of which I&#8217;m about to share. The fights in the final game won&#8217;t look anything like what I&#8217;m showing &#8212; even her sprites have been mostly re-done &#8212; so I don&#8217;t believe this post will count as a spoiler. But hey, here&#8217;s your warning, in case you&#8217;re sensitive.<\/p>\n<p>Gifs and explanations after the break!<br \/>\n<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>Alright! I present to you, some fights you will never play: Valentine-With-A-Hammer, and Valentine-With-A-Spiked-Ball-On-A-Chain!<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1020 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/10\/hammer1O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>So&#8230; huh? Well, first let&#8217;s rewind way back, to when I was just beginning to plan Bleed 2. I wanted the game to be based around a large number of bosses, so one of the first things I did was to brainstorm as many encounter ideas as possible. At first nothing was held back or dismissed, so I ended up with over 75 concepts.<\/p>\n<p>As you might guess, not all of those were great. I went over the list many, many times, exploring which ideas had the most potential and removing ones that were simple or silly or otherwise sucked. Cut ideas included a kitty warrior with a fancy hat or bandana, a boss that ran on the ceiling, a boss that attacked based on the music, and a boss you fought in the dark. You get the idea.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1017 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/10\/hammer2O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>Once I had a collection of boss ideas I liked, I tried fitting them together into a narrative that would justify fighting all of them. A bunch were airborne opponents (like the flying cowgirl Red) so the sky level became a thing. A bunch were cool conceptually but kind of out-of-context (like the Blast Jumper or Segment Slider) so they became death machines from the Warship. It was a push-and-pull of boss ideas and narrative that evolved slowly over time into what I&#8217;ve got now.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1018 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/10\/spikeBall1O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>So where does Valentine come into all this? Well, Valentine and the Invaders were some of the last elements to fall into place. For Valentine especially, it took a long time for me to grasp her personality and what she was all about. Before I developed that understanding, I had a bunch of middle-of-the-road boss ideas remaining on the list &#8212; not amazing, but good enough to maybe make decent fights &#8212; and Valentine was the narrative justification of those being in the game.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1019 aligncenter\" src=\"https:\/\/i0.wp.com\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-content\/uploads\/2015\/10\/spikeBall2O.gif?resize=480%2C270\" alt=\"\" width=\"480\" height=\"270\" \/><\/p>\n<p>You can see some of them in these gifs: a boss with an explosive hammer, and a boss with a spiked ball on a chain. Others were shout outs to other series &#8212; like a boss that used a sword, boomerang and bombs. They came together into this pedestrian, limp collection that ultimately had no unifying personality or punch; definitely not what I&#8217;d want out of the enemy leader.<\/p>\n<p>So! Her fights are being totally re-done (collective groan from the studio audience) and will be so much better for it. Most of the new content wasn&#8217;t even on the original list of ideas &#8212; I just finally think I&#8217;ve found a good way of handling her, and it inspired a fresh bunch of new ideas!<\/p>\n<p>Until next week, back to the crunch I go!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Progress continued this week! I&#8217;ve done some highly exact figuring, and there&#8217;s about 32 pieces of content (bosses, cutscenes, level segments, etc) that need to be produced for level seven. I&#8217;m done 11 of them so far, so we&#8217;ll say I&#8217;m a third of the way finished. Go team! &nbsp; Ultra-Mild Spoiler Warning Here&#8217;s the <a class=\"read-more\" href=\"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/planning-bleed-2-and-cutting-valentine-fights\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1016","post","type-post","status-publish","format-standard","hentry","category-bleed-2"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/comments?post=1016"}],"version-history":[{"count":7,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1016\/revisions"}],"predecessor-version":[{"id":1027,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/posts\/1016\/revisions\/1027"}],"wp:attachment":[{"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/media?parent=1016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/categories?post=1016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bootdiskrevolution.com\/NEW_BLOG\/wp-json\/wp\/v2\/tags?post=1016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}