Week In Review — Jun 06

Special note! World-record holder Noobii_TV will be speedrunning Bleed for The Fast Force Marathon 3 benefiting Doctors Without Borders today at 1AM CST! If you’re up then, the action will be at this Twitch channel.

Level two has finally reached a quality where I’m pretty much done with it, so hurray! I spent the week refining cinematics, tweaking enemy placement, difficulty balancing everything, and putting the finishing touches on all the bosses. I’m feeling accomplished, and am hoping the next couple levels don’t take quite as long, since I had to re-do so much of this one. I guess we’ll see.

You can’t tell from the screenshot, but this was bar none the most complicated boss to code.

 

I also made some other miscellaneous changes to help make the game more fun to play. You might remember how I separated the pistols’ hitboxes so they needed to be really precise to collide with tiles, and really generous for enemies? Well, I did the same thing with reflected enemy bullets, so now those are more fun and easy to use too.

Enemy bullets can travel a lot closer to the ground now, and are easier to aim.

I also tooled around a little with co-op. Player two was accidentally immune to enemy laser attacks (which is now fixed) and the two players now influence eachother’s position a bit (but only a bit, and they ignore each other if either of them is air-dashing.)

Finally, if there’s anything you’d like me to blog about, feel free to drop me a line. I’ll continue to do these weekly updates, but once I get to the last few levels the less I’ll want to show and I’ll need something to talk about, so ideas are welcome!