Exciting news: Bleed 2 releases on Feb 8!
I announced this a few places earlier in the week, but it just occurred to me that I never said so here. Oops. To try and spread a little hype, I’m putting out mini-trailers each week until release. Here’s a peek at the next one, demonstrating local co-op.
(If you look closely, you can see that the purple player’s bullets are coloured purple now. It only happens in co-op, and I think it helps players keep track of themselves a little better in the chaos!)
Anyways, I spent the last few weeks working on these mini-trailers, as well as about 70(?) semi-personalized emails for games journalists and entertainers to see if they’ll cover the game. I’ll probably have to wait until release to see if many bit, but the game was already mentioned on a Giant Bomb podcast and articles from Hardcore Gamer and Rock, Paper, Shotgun, so I’m feeling encouraged.
As for this week, I spent most of it at AGDQ (which raised over 2 million bucks for cancer prevention!! WOW!!) Bleed got an early-morning speedrun and I really wanted to see it in person — I even ended up getting put on the couch to provide a little commentary! Here’s the video — I can’t bear to see how I look in it, haha, but maybe you’ll enjoy it. Studio blew through the game despite my distracting him with questions, and it was an honour to be a small part of something so awesome.
I got work done despite being at GDQ, mostly polishing things and trying to solve final bugs before release. I was also inspired by the event, and added a few tiny features in the GDQ sprit.