This week I playtested the first level of Bleed 2 at Bento Miso! It was a really positive experience — everyone there is creative and intelligent and super nice, and I learned a lot about how my game will be understood by new players. I figure this is as good a time as any to […]


This week I finished the menus for the demo, re-worked some bosses, did a lot of difficulty balancing, and also added tutorials! This may be a familiar concept to many, but I’ve built the first level to slowly and (hopefully) organically introduce Bleed 2’s mechanics. In case you don’t know what I mean, check it […]

SFX + Menus

This week I got audio working in the game, as planned. Creating music and sound effects takes me a very long time, so for now it’s re-used audio from the original Bleed. My goal is to create a functional demo first, and then spend whatever time I have left over making it polished and fresh. […]


One of the things I worked on this week was particle effects! You probably know what they are, but in case you don’t — particles are tiny images, used purely for aesthetics. I have them all in their own sprite sheet, just like tilesets or animations or anything else. Particles don’t need collision detection or […]